AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() Communicate your data-informed vision and design rationale to stakeholders in a clear manner.Lead UX design across multiple workstreams, focusing on the interaction design and player flows for these areas.You have a deep desire to understand the motivations of the fighting game community (FGC) and represent them in your designs. You are an adept storyteller, able to present the player experience to members of your team. Reporting to the Game Director for the project, you will focus on multiple areas, and will have a high level of independent initiative to balance UX priorities across the workstreams. You'll work from concept through development and collaborate with other designers to achieve your goals.Īs a Senior User Experience Designer for Project L, you'll design player-facing experiences for our new Fighting Game, focusing on meta- and out-of-game experiences. The spaces will generally encompass multiple features and sometimes span across teams. Your work will include end-to-end experience design. Experience designing consumer or consumer-like UI/UX applications with content heavy capabilities.As a UX Designer, you'll be responsible for the design work in a high-scope product area that is complex and ambiguous.Experience creating content-rich, text-heavy applications with large user base.Experience in a startup and greenfield design, highly preferred.Experience with designing applications with functionalities including search for large datasets, publications/online forums, financial applications, and/or editing, highly preferred.4+ years of professional experience in a technology company developing a modern SaaS application.Adhere to style standards on fonts, colors and imagesĮxperience Requirements & Preferred Skills:.Conduct layout adjustments based on user and engineer feedback.Identify and troubleshoot UX problems (e.g. ![]()
0 Comments
Read More
Leave a Reply. |